The locked-in mechanic feels intuitive, and has some neat consequences. I like how the static regenerates on restart, it's nice visual feedback.
Push blocks into targets to beat each level, but blocks get stuck in the direction you've pushed them until they collide with another block.
There are 8 levels, and they get quite difficult. Enjoy!
Oh also the background tiles are randomized. that doesnt have anything to do with the puzzles i just wanted to do it.