Try is a randomly generated Sokoban game. Push blocks on to all of the targets. Not every level is possible.

Press 'R' to reshuffle the level, or walk into the green arrow

To skip to the next level.


Let me know in the comments whether you feel you've won, or if you've found a particularly good level.


Made for Ludum Dare 43, whose theme is "Sacrifices must be made"

Made in PuzzleScript, a game engine by Stephen Lavelle

Comments

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(+1)

I like the narrative paired with the somewhat pointless puzzles. it's a cynical take on how no one truly 'wins' at life, like how user karamanga put it. after this game, you're left with the feeling, "Well, yea, I guess.." and ultimately, that's how life works. no matter how we win or lose, whether we cheat to get where we are or not, death comes and gets us anyway. that was how I interpreted this short game, and I think I loved it!

(+1)

Interesting concept. I wonder if the narrative would be more impactful if the some levels were handmade and slowly became more derranged and unwinnable...just making them larger didn't make an impact on me since the first level was already unwinnable.  

I think another fun tangent idea would be a game where dying is the goal, i.e. to win, you must actually lose.

(+2)

This game reminded me a lot of Gray, an old flash game on Kongregate. There's not much game here, but a lot to think about. Well done.

(+1)

Game doesn't start

Make sure you click in the window? Beyond that I'm not sure what it would be. Do other puzzlescript games work for you?

(+1)

I didn't feel like I won- there were many levels I just skipped, or levels I restarted to get an easier puzzle. Even though I saw it through to the end, I wasn't satisfied. Even when I did solve a puzzle correctly, it felt like "Well... I did it, I guess." 

(+1)

Great little game. I like how the theme relates to the gameplay. I feel like I've won just because I saw it through to the end.  P.s. Played on my phone